A two-phase clock, as in a game
A puzzle starts with thinking time, then a short window to play the line: in blitz, 30 seconds to think and 10 to play; in rapid, 1:30 and 15 seconds; in long, 5 minutes and 30 seconds. You calculate first, then execute, as at the board.
Each time control has its own Glicko-2 rating. A puzzle's rating stays the Lichess one: it acts as a reference opponent, and only yours moves after an attempt.


